factorio main bus how many lanes

//factorio main bus how many lanes

factorio main bus how many lanes

Munich, Hamburg Ideally, a balancer should be input and output balanced. You could be the first review for Hamburg Legion Lanes. Try Facebook: https://www.facebook.com/JDPlay5/Grab me a coke with paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick\u0026hosted_button_id=YQYEAQV29Q2HC Feeling generous i have a amazon wish list: http://a.co/jc2vzrv Bus terminal is located approximately 2.2 km from the city centre, which is approximately a 10 minute ride. In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. For green circuitsi never go more than two for my starter base. Additional referece for all that is Factorio: Thanks to everyone who shares their ideas on the forums & YouTube! When you purchase - Split off a full belt of red circuits to go closest to the assemblers, since they are needed in highest quantity. Whether one uses a bus is often decided before starting a map or when first building an array of furnaces. Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. I tend to only use main busses when bootstrapping up a large train-based base so just iron, copper, steel, green circuits, and maybe gears. spaghetti for everything else. Create an account to follow your favorite communities and start taking part in conversations. If a universal balancer is throughput limited, the bottleneck may be in the loops or the balancer itself. When you get robots, you can easily extend the bus with blueprints. Instead, I have a decentralized system where separate modular areas have inputs/outputs delivered/retrieved by train. Use the belt throughput numbers to determine how many lanes it should have. That means that a splitter can be used to put an equal amount of items on two belts. What items one puts on a bus is a personal preference. For the belt furthest from the assembler, split off copper plates. The following designs have the additional property that if the incoming belts are fully saturated then the split-off belt will be full (recall that a single splitter with a single full input belt will by default split off a half-filled belt). How many main lines of base resources( copper. The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. Place 2 fast inserters in, and 1 fast inserter going out of the Gear Wheel assembler. is the fix to just have much larger grid sizes to account for the wait platforms? You need to sign in or create an account to do that. A bus often starts at the smelting of iron, copper and steel, and then over time and distance gains more and more different items. EDIT: Here is an example of what I call a stage 2 "starter" base. Chests between each belt structure move items along as well as providing a collection place for pickup. These items are often just put into chests for personal use rather than on a bus. Press question mark to learn the rest of the keyboard shortcuts. Now red belt can span 6 tiles, which is pretty good for parts of the bus. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. Incredibly helpful, thanks for the effort. - - Hamburg, Lviv So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. Reason being is to have 4 belts of green circuits at full power requires 6 belts of copper and 4 belts if iron. I love using helmod to do all calculations in-game, but of course a spreadsheet is fine as well. by Saemj Thu Jan 10, 2019 11:07 am, Post Flensburg, Hamburg by MobRules Thu Jan 10, 2019 5:12 am, Post Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. (I normally skip red belts and go straight to blue to save myself the annoyance of replacing the bus 2 times). This item has been removed from the community because it violates Steam Community & Content Guidelines. 7. The first bus me and my friend are working on is currently like 8 hours into development and we've just got everything set where we can start making plastic, so it takes a long time. Same with the production that is to the side of the bus, leave space between the builds for later expansion or belts that go between, at least three, six to ten is fitting. Place Concrete or Stone Brick under a couple lanes of your bus & in one of the spaces between lanes (at a minimum) since it gives you a speed boost when running. There is no real right answer just whatever works best for your set up. - It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else. by Rjskeet Thu Jan 10, 2019 1:55 am, Post 0eNqVllFugzAMhq9S5WmToCUh0JYz7AbTNEGbVdEgQSFUQxV3n4ExsTVs8VOEyf/Z2I7DjRRlK2ojlSXZjciTVg3Jnm+kkReVl4PNdrUgGblKY1uwBETl1WCYdoSc9AGR6iw+SEb7AKF8WiiZUymtqBayupTWCrOQxR4ya3LV1NrYsBClXYh5/xIQoay0UkwfPT50r6qtCnCT0W9GCwpzMRrWiRKQWjcg1GrwC7AQNnewQERzGLq1dTs4vAMzBBjDjRHcCMHla8m8o7KZ6qAk3pTwCwNdQc7SiNP0jjugKRpKf0JTB3R/33OrBafb5H/gAV+Y32F6lOmI98LwXmiE795VN1KteaHehZ0L4eo5yrCty5yYGItxR8PxEyXqPZKV+DRstE1Goju01AMxEyInwefU0D9jOCCz7I7j6D8SphQ7S84iTE6dA49R9ElhHtVmDH3OvbAxon7u78XeE5B4uILH6zpb/IgEpMxBBjYejqFsSvFmNw9Ft9m1u0rrKn/PH2HbVZhmGiicszTdM8qOff8JVpvtyQ==, 0eNqdlt1ugjAUx1/F9GpLitJDReUxdrssC2jjmkFLSjEjhndfwbkQLabHq4bC/3c+e8qZFGUraiOVJdmZyL1WDcnez6SRR5WXw57takEycpLGtm6HEpVXw8bli4iTnhKpDuKHZKynCOXbRAlepbSimsjqUlorzESWBMisyVVTa2OjQpR2Iub9ByVCWWmluAQ9PnSfqq0KZyZjcwxKat04mVaDVYeKEkq6YekHh24w8I9pnWFzNNqtcyB2BdFrNLq1dTv4fQdOMGBAgDkCHCO4a3RCmS+hKRoDPswmHAMPvNk+UV53UMhBGrG/vIOA3O2eKDbMmZFqxgqLn4gG8NGw8LPlN8J9UMBCb+vggyb3A2juELDlOgDIse0b+9qOrQP8imC5HhHezmVpCIL9IfxebEIQ8UMvtuhpE/cBnbzDptk7JCDGpNk//xn+TEFAhAD4kRDETTA19Ycc3uPxNffuMh4v7mzyS0JJmTuZ2+PR6MvCyOOXXbwU3WLVriqtq/w7f3XfnYRpRmjKOaTpBhjs+v4XLT/v+g==. As others have said the main bus simply acts as a buffer - remember that it's not your resource pool. 4 iron and 4 copper is fine. Just found you on Youtube last year. Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed. - All trademarks are property of their respective owners in the US and other countries. Heya Gmanicus! First of all, you'll need to think of the best area in where to put it. Hamburg, Berlin (Airport Schonefeld) I agree with Hedning, that it depends on whether you want to launch one satellite and then say "game over" (and start over), or continue on, and see how many satellites you can launch, and build a mega-base! Watching the trains move through the junction is so satisfying and mesmerizing! For the belt close to the assembler, split off half a lane of iron plates. Some people build these assemblies off to the side, or transport these products by train as they run out of space near the beginnings of their factory. don't steal from the 4 belts of iron), 2 belts red circuits, 1 plastic, 1 belt blue circuits, 1 belt with half regular and half electric engines, 1 belt of batteries. 33 $$ Moderate Sports Bars, Bowling, American (Traditional) Broadway Sports Center. Putting a lane-balancer after a split-off is not necessary most of the time as the rest moves on if the belt has no draw or if only one lane is used. Belt Balancers - how they work and how to make them, Finding balance: A guide to belt balancers, https://wiki.factorio.com/index.php?title=Balancer_mechanics&oldid=183149. 1.2K 91K views 1 year ago #Factorio #FactorioBaseTour This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! Search reviews. by RLS0812 Thu Jan 31, 2019 3:22 am, Post Espaol - Latinoamrica (Spanish - Latin America). Gears: While the ratio of iron plates to iron gear wheels is advantageous ratio-wise, (2 plates makes 1 iron gear wheel), I've found (through real experimentation) that it is much more efficient to make Gears locally. People Also Viewed. All rights reserved. The following are two designs for a split-off off a 4-wide bus that feature an in-line lane-balancer(by reddit user /u/moomaka). I still need to put skynet back in =P. All production. ): http://www.xtermvideos.com-----------------------------------------------------My Merchandise: https://www.designbyhumans.com/shop/Xterminator/My Website (Blueprints, Mod Lists, \u0026 More! Hamburg, Pristina - The orientation of and how wide the players monitor is also plays a role in this decision. Alternatively, one can make split-off setups without priority splitters. These balancers can balance evenly between any inputs and any outputs. The width of the bus can become a problem if it is very wide. there were conveyor belts. However, each triangular base section is an entire huge main bus! With splitter priorities that were added in 0.16 it is very simple to split off a belt from a main bus while ensuring good throughput properties. There are numerous main bus blueprint designs you can choose from and use when in a match. Hannover, Hamburg Valve Corporation. You especially want more gears and iron plates because that's what your betls cost to produce. Really quite unique in my opinion.The factory utilizes 2-8 single length single headed trains for the raw material transportation. by astroshak Thu Jan 10, 2019 2:08 am, Post - https://steamcommunity.com/sharedfiles/ =754378586. - This allows for expanability of systems, and easy pulling from the Bus. And the character saw they that they were good and that they would help him on his quest to get to end-game. Copper Cables: While they are high in demand for green circuits, they are used in almost nothing else. Click here to open location in google maps. I tried using next-level products (i.e. The output from putting them on something like green circuits feels impressive because of the output from so few assemblers, but it's much more effective to multiply blues, then reds, before greens! Provide all of their own modular factories and feed them with trains, and merely replace a certain part of the build once it runs out. The following amenities are available at Bus terminal bus stop: ATM, Toilet, Luggage storage, Kiosk and Coffee bar Near the bus stop in Bus terminal you can also find: Train station (387 m) and Parking (203 m) In case that you wish to continue your journey from the bus stop, you can find . Re: How many main bus lines do you generally use? Reddit and its partners use cookies and similar technologies to provide you with a better experience. READ MORE: Rust: How to fix mouse cursor on screen, Main bus alternatives and more important details. Some people like to have fluids part of their bus which could include: Having all possible items on a bus results in a huge wide bus with a lot of belt-buffer for expensive items and standing belts of output-items that won't get used in another process. Look at how many different recipes use the thing you have decided to bus, and then estimate how much throughput your factory will need. Place Assemblers: 1 crafting Iron Gear Wheels, 1 each for belts and assemblers, then 8-10 for Green Science. For me my last base that could launch three rockets every half hour had 4 belts iron, 4 belts copper, 2 belts green (but was starting to bottleneck, should have built 4 lanes green), 2 belts steel (from its own supply of iron ore and smelting, i.e. Neatness matters! Rust game file size: How big is the download. 0 reviews that are not currently recommended. When logistic robots are available one might start moving some items by robots instead of using the bus. Lubricant: Used in making Electric Engines & Express (blue) level belts, splitters and undergrounds. - For very large amounts of items railways may be a better alternative that can not only carry large amounts of ore but also the intermediate and end-products. Having smaller groups of only one or two is also not a bad thing. - if its easier on the group to explain, I'd be happy to be suggested a video that covers such dilemmas and any others that I'm not yet imagining. #Factorio #FactorioBaseTour #FactorioBeltMegaBaseOutro Music: Rubik [NCS Release]Provided by NoCopyrightSoundsYou can find the track here: https://www.youtube.com/watch?v=A2AydJcUKR8Please check out the Artist by following these links!Electro-Light Facebook https://www.facebook.com/ElectroLight Twitter https://twitter.com/ElectroLightEDM SoundCloud https://soundcloud.com/maskedacoustic Distrion SoundCloud https://soundcloud.com/distrion Facebook https://www.facebook.com/distrionmusic Twitter https://twitter.com/Distrionoficial The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones. All rights reserved. Definitely 4 green circuits. I also have a return bus that carries science packs back to the lab area. Espaol - Latinoamrica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=661582295, https://www.reddit.com/r/factorio/comments/4d3per/belt_balancer_compendium/, Red Circuits (Advanced Circuits) x1 (recommend x2). Make sure the empty side is across from the inserter! That means that a splitter connected to two input belts will evenly distribute those items onto the the two output belts. I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. I am currently thinking bigger now and starting a new game with a starter base and then working on building 'towns' that each produce stuff and use trains instead of a main bus to move supplies between the towns. Personally, Ill run 8 lines of copper, 8 lines of iron, 2 lines of steel, and 1 line each for coal and stone. But for some other parts of the bus you can easily do 6 belts next to each other That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. Hamburg, Copenhagen Hamburg, Skopje Support me on Patreon: https://www.patreon.com/JD_PlaysMy Twitter For details of upcoming live streams and anything else 280 Char or less: https://twitter.com/JD_Play5Chat with me live on Discord: https://discord.gg/G6FcZPpTwitch for all your Live Steaming needs: https://www.twitch.tv/jdplaysFeel like being hit in the face, with a book? One of the most popular alternatives is the modular outposts. through links on our site, we may earn an affiliate commission. Press J to jump to the feed. - Yea, that's fine, to make gears where they are needed. To have all the information in the palm of your hand download our mobile app for free! It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. For the belt furthest from the assembler, split off green circuits. Kharkiv, Hamburg They are also inefficient to belt -- 1 copper plate makes 2 copper cables, inflating the need for belts by two-fold! Cookie Notice Yet! It will just depend on you on which design you would do as long as the conveyor belt is included. Look into what products use your resources and how many of those resources you can produce. Therefore, I usually go down to two. Place inserters as per screenshot -- only inserters need long-arms. you can also reduce needs late game with productivity modules. Hamburg, Flensburg Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. - This is fixed by adding more furnace/mine set ups to keep production high. I usually go for KatherineOfSky's bus, especially in vanilla or slightly modified vanilla play, which is this: My own personal Factorio super-power - running out of power. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Phone number (716) 649-0940. Pristina, Hamburg How many main bus lines do you generally use? Comati PSG Zentral-Omnibus-Bahnhof Bus terminal, Hamburg, Comati PSG Zentral-Omnibus-Bahnhof Bus terminal. Place Assemblers: 1 crafting Iron Gear Wheels, 6-8 making Red Science. steel, copper cable, iron gear wheel) but it gets way too complicated to belt weave and it winds up making more sense to having dedicated assemblers for each of their end products. Balancers also use the mechanic that splitters take an equal amount of items from both input belts. We have located 2 bus terminals and one bus stop in Hamburg. Hamburg Balancers are used to evenly distribute items over multiple belts or multiple belt lanes. Most likely you will need dedicated iron/copper smelting for green circuit production since so many things take them. Even if you only have 2 rows of green circuits, you might be just fine provided you can make enough of them, but most people do 4 for large bases. The design shown here makes sure that the belts on the right side are filled first, so belts can be taken from the right every time without the need to further rebalance. Green Science will share the other side. Other times, this is not an option. For n n balancers where n is a power of two numbers, nlog2(n)n2 can be used to calculate how many splitters are needed. Raw materials such as Iron, Copper, Oil etc are delivered via trains and are then turned into all 7 types of science using a large main bus. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.#Factorio1.0 #FactorioFundamentals #Tutorial-----------------------------------------------------Want to help out the channel? If there is enough input for the item to saturate a whole belt then putting a lane-balancer in won't help to get more items later on. For a comparison of belt, logistic robot and railway transport systems, refer to the Transport use cases tutorial. This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! You'll want production running while you work to keep you supplied. When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated. Main reason I run a 4/2/2 bus for my start base is that it allows me to produce continuously produce a SP3 and PM3 module in yellow assemblers and still have enough resources for 10/12/24 science in blue assemblers. Do you just want to finish the game, or do you plan on continuing after the rocket? - You'll get more benefit from your modules if you prioritize using them for more expensive things first. Balancers that are throughput limited may not be able to provide maximum output if one or more outputs are blocked. In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. A good example of this are copper cables as they consume more space on a belt than in the form of copper plates. Lubeck, Hamburg 4 should be max, as even if you run 4.. you will still run out as the belts just acts as buffer.. the real key is to have more inputs to the main buss, or and give some factorys direct link that matches theyr requirement from the furnaces. Glad you found it useful! Stealth Optional is supported by its audience. by Amarula Thu Jan 10, 2019 3:44 pm, Post Grouping differing items together can cause problems when splitting them off, hence only groupings of two differing items is recommended. I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. Upgrade belts when more throughput is needed. - https://wiki.factorio.com/index.php?title=Tutorial:Main_bus&oldid=182000. When you find yourself needing an extra component that is used for very few items, (like stone, stone bricks, or coal), either run a line to the side of the main bus, ending it at the assemblers, or carry the materials in via robots & requester chests. Blue belt can transport 40 items per second fully compressed. Balancers that are output balanced distribute evenly to all output belts/belt lanes. Many balancers fail to balance properly once an output backs up or if an output is not used. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into . Reddit and its partners use cookies and similar technologies to provide you with a better experience. I hope to cover everything in the series, but if you can't find something in the playlist above please leave a comment and I'll try to make a video on it.Today we covered how to split off a main bus, using priority splitters in both a waterfall and a reverse waterfall method, as well as more traditional main bus splits which take 25% off each lane.Map Download https://drive.google.com/open?id=1tP8lTMwijmavLCTsXYDTlB6xoNbfbFOlBlueprint String: https://drive.google.com/open?id=1ML-UGyxwLOSfpIKC9G6L35IXkPqNOMImFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. by Miravlix Thu Feb 07, 2019 11:19 am, Powered by phpBB Forum Software phpBB Limited. This item will only be visible in searches to you, your friends, and admins. Hamburg. Some players eventually phase out the main bus entirely in favor of robots. Split-off designs aren't strictly necessary but help immensely. Here are some Assembly line examples to get you started: Science pack production can efficiently pull off of the main bus to have an expandable system. and our Hamburg, Kolding 1 Rocket every 5 min "ONLY" requires one blue belt of steel and 7 copper if your curious. The idea is that one wants to draw from every belt (and lane even) equally to not have too few items at the current planned production and not have empty and at the same time standing belts of items. Green & blue circuits share a line going in. I ment it more like a general thing like if someone has a favorite setup they use it a cool to learn stuff from others like having 8 copper lines instead of just 4.

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factorio main bus how many lanes

factorio main bus how many lanes